Game Rules You Should Know Before Your Game Day

General Paintball Rules

Play fair – have fun – and come back for more!

1. There will be one person designated as Head Referee for each Paintball game. All other referee’s will refer any issues to the Head Referee. The Head Referee will be the one who starts and ends the game, stops the game for paint checks and has the final decision on any issue that may arise during the game. The Head Referee will verbally signal the starting, stopping and ending of the game. As with all games, it does not pay to contradict the decisions of any of the referees; decisions by the Head Referee are final and unarguable.

2. A player is out of the game if he is hit by a marking pellet (paintball) and it breaks on him, this includes his clothing or equipment. It doesn’t matter whether the player is shot by a opposing player or a teammate (friendly fire). When a player is marked he/she is to immediately call themselves “OUT”. He/she must then hold their gun over their head, continue to call out “OUT” and leave the playing field by the shortest and safest route.

3. A player is not considered out of the game if he/she is struck by a marking pellet (paintball) and it does not break. A player is not considered out of the game if he/she is struck by a splatter from a marking pellet (paintball). Splatter is considered to be the spray or fragments from a marking pellet that has broken on an object such as a tree, bush, building or rock etc., close to the player. If a player calls themselves “OUT”, because they think that they have been hit by a marking pellet (paintball), he/she is immediately out of the game and must leave the playing field by the shortest and safest route. Even if the player discovers that they were not hit, after they make the call they are out, and must leave the playing field at once.

4. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked.

5. If there is question as to whether a player has been marked, call for a “Paint Check”, that is why we have referees. When a Paint Check is called the game comes to a halt in the immediate vicinity of the player calling the Paint Check, all players remain where they are at until the referee either calls the player out because of a paintball break or calls the player still in because of a bounce. Note also that during a Paint Check all players involved in the Paint Check (Checker and Checkee) remain where they are when the Paint Check was called and by leaving that position during the Paint Check they can be called out by the referee or by a player reporting their movement to the referee.

6. A player is not allowed to move together with a barricade (no shields).

7. “Dead Man Walking” (DMW) is NOT allowed. DMW is when a player, although not hit, walks alongside players who got shot and are walking out of the game field. This deception gives him/her the advantage to change his/her position or to get nearer to the opposing team.

8. “Dead Man Silent” is when a player gets hit and walks out of the field. During this walk he/she is not allowed to speak to any other players. A marked player is to walk out of the field and to report immediately to the elimination zone, respawn area or staging area.

9. Team captains or the referee assigned to the team have to wave to the Head Referee in order for the game to begin. The Head Referee will blow the air horn once to start the game officially. The end of the game will be signaled but the air horn sounding twice in quick succession.

10. The boundaries of the playing field will be clearly marked with marking stakes and/or marking tape. All players must understand where the boundaries are located and stay within them. During the playing of a game, any player(s) caught outside the boundaries are out of the current game and are to leave the play field area at once. Any and all shots fired from outside the boundaries do not count. No leaving and returning to the playing field during a game. Once outside the boundaries the player is out of the game. Only the game players and the referee(s) are allowed on the playing field during the playing of a game. If an unauthorized person enters the playing field the game is to come to an immediate stop until that person leaves the playing field.

11. If enemy player is within 20′ of you, you must call for surrender, unless in tournament play or Close Quarters Battle (CQB) game.

General Airsoft Rules

Airsoft Game Play and Rules

– Max 350 FPS Indoor – 400 FPS Outdoor / 1 joule / Semi auto only

– Hard ear to ear face protection with sealed goggles only

– Field BB’s only – no outside BB’s / Do not overshoot opponents

– Shooting off field will send you home.

– Keep guns pointed down and no “dry firing” in staging area

– If you have concerns, please see management.  We are happy to help.

About Pyrrhic Paintball

Pyrrhic Tactical Sports Center is 6 acres of fast paced fun and excitement.

Pyrrhic is THE place in the treasure valley for outdoor adventure any time of year; great for birthday parties, bachelor parties, company team building, youth groups, or just because.

Pyrrhic has been in business for 12 years. We are family owned and operated.

Our customers love Pyrrhic Tactical Sports Center because it is centrally located right in the heart of Treasure Valley Idaho.

Indoor Family Fun Center

Indoor Hours: Mon - Weds: Reservations Only, Thurs: 4pm - 9pm, Fri: 4pm - 9pm, Sat: 11am - 9pm, Sun: 1pm - 7pm

Outdoor Paintball and Fun

Outdoor Winter Hours: Mon - Fri: Closed, Sat: 12pm  7pm Walk-ons welcome, Sun: 12pm - 6pm (Outdoor may close due to inclement weather.)

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